Unit 7: Interfaces, Environments, Asset Management & Animation
OVERVIEW
Activities in this unit of study place emphasis on managing the build process within game creation. Learners will develop skills through a project approach in a team environment as they create a simple 2D/3D game from an existing game template.
TOPICS
Managing the Build Process
- Asset Identification and Sources
- Sequencing the build
Building a Simple Game (Guided Practice)
- Setting Up the Project
- Backgrounds
- Assets
- Scripts that Enable and Disable Components
- Scripts and Game Objects
- Game Setup
- Moving the Player and Cameras
- Creating Pick-up objects
- Collecting and Counting
- Displaying Text
- Publishing the Game
OBJECTIVES
- Select the appropriate assets for projects of adequate format, size and use in a game
- Sequence game activities from start to finish in regard to both game play sequence and build process
- Write scripts that enable and disable components, script GameObjects, move players and camera, pick-up objects, and perform other specific tasks
- Create a game using a guided practice project approach
- Setup and load a game and a development project
- Import and manage game assets, including: player game objects, cameras, lights, and backgrounds
- Create shots, shooting shots, boundaries, hazards ,and explosions within a game
- Integrate audio, counting points, scores, and game controllers into a simple game
- Project manage the build process from start to finish for a game
OUTLINE
Managing the Build Process:
- WIPs (Work in Progress)
- Quality Assurance
- Development Milestones
Building a Simple Game (Guided Practice)
- Setting Up a Project
- Add The Player Game Object
- Add Cameras and Lighting
- Add a Background
- Move the Player
- Creating shots
- Shooting Shots
- Create Boundaries and Hazards
- Game Controller
- Spawning Waves
- Audio
- Counting Points and displaying Scores
- Ending the Game