Unit 7: Interfaces, Environments, Asset Management & Animation

OVERVIEW

Activities in this unit of study place emphasis on managing the build process within game creation.  Learners will develop skills through a project approach in a team environment as they create a simple 2D/3D game from an existing game template.

TOPICS

Managing the Build Process

  • Asset Identification and Sources
  • Sequencing the build

Building a Simple Game (Guided Practice)

  • Setting Up the Project
  • Backgrounds
  • Assets
  • Scripts that Enable and Disable Components
  • Scripts and Game Objects
  • Game Setup
  • Moving the Player and Cameras
  • Creating Pick-up objects
  • Collecting and Counting
  • Displaying Text
  • Publishing the Game

OBJECTIVES

  1. Select the appropriate assets for projects of adequate format, size and use in a game
  2. Sequence game activities from start to finish in regard to both game play sequence and build process
  3. Write scripts that enable and disable components, script GameObjects, move players and camera, pick-up objects, and perform other specific tasks
  4. Create a game using a guided practice project approach
  5. Setup and load a game and a development project
  6. Import and manage game assets, including: player game objects, cameras, lights, and backgrounds
  7. Create shots, shooting shots, boundaries, hazards ,and explosions within a game
  8. Integrate audio, counting points, scores, and game controllers into a simple game
  9. Project manage the build process from start to finish for a game

OUTLINE

Managing the Build Process:

  • WIPs (Work in Progress)
  • Quality Assurance
  • Development Milestones

Building a Simple Game (Guided Practice)

  • Setting Up a Project
  • Add The Player Game Object
  • Add Cameras and Lighting
  • Add a Background
  • Move the Player
  • Creating shots
  • Shooting Shots
  • Create Boundaries and Hazards
  • Game Controller
  • Spawning Waves
  • Audio
  • Counting Points and displaying Scores
  • Ending the Game

Complete and Continue