Unit 8: Physics & the Build Process
OVERVIEW
In this unit of study, you will explore concepts fundamental to the ideal level design. You will understand the principles of navigation, the importance of a balanced layout to providing good game flow and explore principles of functionality.
TOPICS
- Level Design
- Principles of Navigation
- Principles of Functionality
- Balancing game layout
- 2D and 3D object placement
OBJECTIVES
- Plan and draw maps on paper, collect references, and create top down sketches for gameplay
- Explain the principles of level design
- Compare and contrast various game flows
- Define and implement game pathways, choke points, spawn points, and methods of defining where game objects will meet at choke points
- Explain the concept of a balanced layout
- Describe how game levels are used to support game story
- Create a sketch of a level layout for a hypothetical game
- Communicate level design ideas, concepts, and models in a variety of ways
OUTLINE
- Level Design Theory
- Game flow types
- Creating a balanced layout
- Support of the game narrative
- Conveying the design
- Level Design – soup to nuts
- The big idea
- From research to reference
- Creating the floor plan(s)
- Game Play elements
- Objects
- Other effects (lighting, sound, etx)
- Understanding the flow of space: explore how players tend to move through space in several different situations
- 2D platformers
- 3D first person shooters
- 3D narrative spaces.
- Level editors: Tools and tricks of the trade
- Scene Editor (Unity 3D game engine)