Unit 11: Principles of Sound & Audio for Gamers

OVERVIEW

Activities in this unit of study are designed to focus on the creation of advanced animations and graphical user interfaces (GUI’s) that are adaptable to a variety of platforms and play levels

TOPICS

  • Advanced User Interfaces for Multi-Devices and Platforms (e.g. custom GUI styles, skins)
  • Advanced Animation Techniques (e.g. humanoid avatars)
  • Blend Trees

OBJECTIVES

  • Design engaging and efficient user interfaces for a variety of devices and platforms
  • Create unique interface skins that are applicable to multiple devices
  • Create, manipulate, and transform animation controllers
  • Create animator components
  • Create animations that utilize blend trees
  • Assemble animator assets that are part of a project
  • Manage animators with scripts
  • Manipulate humanoid avatars and animation properties

OUTLINE

  1. Creating Intermediate Level Game Interfaces
  2. Using Externally Created Skins in Unity
  3. Custom GUI Styles in Unity
  4. Creating Intermediate Level Animations in Unity
  5. Intermediate Animations
  6. Preparing Models for Animation
  7. Humanoid Avatars
  8. States and Blend Trees
  9. Avatars
  10. Project Creation
  11. Project build

Complete and Continue