Unit 11: Principles of Sound & Audio for Gamers
OVERVIEW
Activities in this unit of study are designed to focus on the creation of advanced animations and graphical user interfaces (GUI’s) that are adaptable to a variety of platforms and play levels
TOPICS
- Advanced User Interfaces for Multi-Devices and Platforms (e.g. custom GUI styles, skins)
- Advanced Animation Techniques (e.g. humanoid avatars)
- Blend Trees
OBJECTIVES
- Design engaging and efficient user interfaces for a variety of devices and platforms
- Create unique interface skins that are applicable to multiple devices
- Create, manipulate, and transform animation controllers
- Create animator components
- Create animations that utilize blend trees
- Assemble animator assets that are part of a project
- Manage animators with scripts
- Manipulate humanoid avatars and animation properties
OUTLINE
- Creating Intermediate Level Game Interfaces
- Using Externally Created Skins in Unity
- Custom GUI Styles in Unity
- Creating Intermediate Level Animations in Unity
- Intermediate Animations
- Preparing Models for Animation
- Humanoid Avatars
- States and Blend Trees
- Avatars
- Project Creation
- Project build